When Sky and Sea Were Not Named
High fantasy in a realm of floating islands
When Sky & Sea Were Not Named is tabletop RPG about heroes who protect a realm of floating islands from the forces of chaos and death. It takes place on a far-future science-fantasy version of the planet Jupiter—called the Skysea by its denizens.
The game features original mechanics and a setting inspired by the mythology of the ancient Canaanites, later known as Phoenicians—the fine folks who invented the alphabet. It's got:
Ancient sentient pool noodle weapons
Battle-jellyfish and skyseahorse mounts
Clay golem amnesiacs from a lost kingdom
Dynamic combat focused on risking your defenses
Empire with animal-headed citizens and magical technology
Four origins, six callings, and ~40 types of lore, yielding tons of character options
Guide (GM) supports, including two sample adventures and 40+ NPCs
Hero pregens (six of 'em) for players who want to jump right in
Ideals that can be invoked to gain advantage on actions and challenges
Jump attacks
... and more!
The game includes, all for free:
170-page core rulebook
Hero Sheets and Island Sheets, both online and print
50-page adventure book for Guides
a Foes & Folks tracker for Guide-controlled NPCs